Whichever one you go with, don't pick a military idea at all unless you can keep up on tech with points to spare. Next, I'd pick an idea from the diplo column, unless your second ruler has a good military score, since you want to be sure you can keep up or a bit ahead in military tech. We should take precaution and conquer them before they become a real threat to [Root.GetName]. But not all is lost though! I do not recommend quantity ideas because of your need for quality to battle kebab. As a nation develops technologically, it unlocks the ability to gain additional idea groups. If we want to maintain a religious unity we need to find a compromise for both groups. Their positioning and size means they can provide decent military support while not blocking Ethiopian expansion to the north, east or south. Its cultural union makes converting the land much easier, have low unrest, and gives a boost to tax income. Ambition: +25%National manpower modifier. Although it was never stated that the port used to be part of Aksumite Empire, it still has been a home to many [Root.GetAdjective] Christians until the city fell into the hands of the Muslims. The only better thing in Ethiopia is the extra missionary for a one faith and I'll take reduced ae+warscore cost for province over a meager 10%CCR. WebJun 5, 2021 2.6K Dislike Share Zlewikk TV 97.9K subscribers Ethiopia is one of the most interesting nations in Africa. 4.1 Administrative 4.2 Economic 4.3 Expansion 4.4 Humanist 4.5 Innovative 4.6 Religious 5 Diplomatic groups 5.1 Diplomatic 5.2 Espionage 5.3 Exploration 5.4 Influence 5.5 Maritime 5.6 Trade 6 Military groups 6.1 Government-based idea groups 6.2 Aristocratic 6.3 Divine 6.4 Horde Government 6.5 Indigenous 6.6 Plutocratic Then I would let them starve to death in the scorching Nubian sun while they worked their way slowly to Ethiopia. Unlocking an idea has a base idea cost of 400 monarch power[3] (the type of power depending on the idea group). Please help with verifying or updating older sections of this article.At least some were last verified for version 1.32. +1 yearly army tradition helps you maintain 40-50+ tradition fairly easily, giving you a boost to everything and good generals. Ethiopian Contact with Europeans + Modernizing 3.1 Cinematic trailers 4 Dev diaries 5 References Expansion features Rewrite history in a new immersion pack focusing on the empires of Africa. Trigger country event Establishment of a Permanent Capital. ethiopia somali somalia I started as Ethiopia and formed to see if it was worth forming or not.. The unique Ethiopian government reform gives a 75% discount to moving the capital. Fort defense is only good for two things - siege racing, and waiting until they're halfway through sieging a mountain fort with rivers, and then attacking them in optimal terrain. accepted) culture and Fetishist religion, which is easily converted to your preferred faith. Idea groups for Ethiopia : r/eu4 6 yr. ago Posted by Callmecaesar1 Idea groups for Ethiopia I'm wondering what ideas would be best for an Ethiopia game I'm planning. Due to the low refund rate and the importance of monarch power points, picking an idea group should be done with its future usefulness to the nation in mind. It's very weak as a first Idea group, you should only take it for it's policies. This page was last edited on 24 February 2023, at 23:41. Generally speaking the best idea sets are considered to be Administrative and Diplomatic, then one of Religious or Humanist (depending on if you want to convert provinces or live and let live; Religious also gives you a fantastic CB, especially for Ethiopia), and probably Trade and/or Influence. On top of that, the low overall development of your provinces will greatly slow the rate of institution spread. Our vassal Damot once used to be a state, which subjugated the Sultanate Shewa. All rights reserved. The below picks merely make use of Ethiopia's particular situation: As mentioned before, economic ideas helps the institution spawning strategy when fully invested, but its other benefits also directly or indirectly boost income, one of Ethiopia's main weaknesses in the early game. It is important to note, however, that doing so will result in losing all the given bonuses from said idea group and will only refund 10% of the monarch power points invested in the group[2]. I took Expansion here, because at this point I was focused on outcolonizing my new rivals: France and Spain. And at this point they don't have any manpower left, because the Turk just gladly sacrificed 300 000 men to conquer 80 000 square kilometers of sandbox. An unorthodox method for Ethiopian expansion is overseas colonization. I love this idea, especially in this scenario, and this is why: fighting the Ottomans, I would set up forts ONLY in the mountain provinces in the Ethiopian homeland and on the Arabian peninsula. Thanks to our new found connection with the Europeans it is possible for us to be present in their much more active trade nodes. Ethiopia begins with two vassals, can vassalize several neighbors in due time, and can even maneuver into an early personal union with its northern neighbor. I prefer picking a military idea second, though you should always prioritize staying on the same military tech level as everyone else over ideas, so (IMO) your choices are Quantity or Defensive. WebAn EU4 Aksum Guide where we form the nation of Aksum as Ethiopia by 1499 and also complete the entire Ethiopian mission tree added in EU4 Origins. Depending on who has allied with whom, taking territory off of Yemen and/or Oman can be done in a methodical fashion to avoid a hefty aggressive expansion penalty. COOKIE TIME We use cookies (sadly not the edible ones) to personalise content and ads, to provide social media features and to analyse our traffic. Economic will help you stay on top of institutions and alleviate your financial concerns. Unless it's the Ottomans. Many nations have unique national ideas while a large number of others have national ideas based upon a common geographic region or a shared culture. I don't often take a fourth, I'm just so compelled to take balanced ideas, but a fourth idea with defensive could be a good idea for Ethiopia. The empire of our ancestors might have fallen, but its legacy lives on in us - and thanks to that, we have the strength to not only restore, which has been destroyed so long ago, but also to surpass it! That morale from Defensive is nice, but I rarely feel I get much out of the group besides that and I much prefer Offensive's policies. The port Suakin has proven to be an important port for the trade in the Red Sea. Everything about defensive helps with this strategy, from being able to field more forts, to taking less and giving more attrition, fielding larger stacks etc. I think it would be a problem with ethiopia, i mean maybe you can go to alaska or mexico through the indian ocean but it would be problematic. Semien - Europa Universalis 4 Wiki Semien This is a compilation and strategy article for Semien. Ever since the fall of the Aksumite Empire, our realm didn't have any access to the sea, which connected us to the other Christians of the world. Like you said, offensive's policies are better, the actual ideas are better. Nowadays it serves as the place of the crowning of our rulers. A small fleet of ships will sail through the great Nile to reach the Mediterranean Sea The conquest of Alexandria from the Mamluks (which will be a short-term goal after domination over the horn of Africa is achieved, as to not let the Ottomans seize control over the area, which will make the conquest of the holy site much more difficult) will unlock another Coptic blessing at your disposal. Against the Ottomans, you're pretty much never going to win at siege racing. Published: 01:30, 23 September 2021 Paradox Interactive Ethiopia, as all of these countries, will have a lot of problems with centralization at first Ethiopia has suffered badly at the hands of all blocks of power, vying for supremacy in Africa. Actually depending on your MP situation, you could even pick Exploration 2nd. It begins its life with a very weak military and no allies, so it should be an easy conquest and well worth the -2 stability hit for declaring war without a casus belli. There's even enough space to hand one or both nations a province or two from Beja or the Mamluks to keep the alliance strong. Also -fort cost is super helpful when you have to build a wall of forts to keep the Ottomans at bay. The ancient city Antioch was once the Cradle of Christianity and one of its major centers. Mechanics and flavor content are transcluded from other pages. [1] This limit can be turned off in options before starting a game without disabling achievements. on Paradox technology, Legal This is what I did, in order: 1. Exploration is good too, but at first, just pick the colonist you don't need to fulfill the full idea set. Quality has too many duds (weak naval stuff), and as for Quantity, well, you won't be able to afford a larger than normal army in the early stages, and I think you're better off maximizing your odds of winning any one battle than throwing wave after wave of men at the problem. On the other hand Quantity gives you a near endless supply of troops and maintains your manpower for nearly endless wars against your African neighbors. Ethiopiacan only form Aksum on completing the mission Surpass the Pastif the Origins DLC is enabled. Due to the Crusades and the spread of the Islam, this changed though and now it is only a shadow of its former self. Questions, Paradox Europa Universalis IV First idea groups for Ethiopia? Religious is a great choice for a second idea because of free cb and all the muslim provinces you will have to convert. Some people even call it The Bill Gates of Africa. Exploration lets you colonize all the open land in Africa/India/maybe new world. Semien - Europa Universalis 4 Wiki Semien This is a compilation and strategy article for Semien. Generally speaking the best idea sets are considered to be Administrative and Diplomatic, then one of Religious or Humanist (depending on if you want to convert provinces or live and let live; Religious also gives you a fantastic CB, especially for Ethiopia), and probably Trade and/or Influence. To balance this out the area the capital is located receives the following benefits: Moving the capital provides the country modifier of Capital Reorganization of +1000% Move Capital Cost for 5 years. The AI will never choose an idea group with a weight of 0. New mission trees trace the ambitions of rulers and nations across the continent that gave birth to humanity, and the Jewish faith is given more depth. Influence is because you can vassal feed like crazy in africa and arabic peninsula. - YouTube. Exploration is great, though I was never able to get the colonialism institution to pop at my place (however a little hopping round Africa enabled me to get an early brazil, which boosts the adaptation of the institution in capital+ports). Once settled, expansion opportunities abound with the Philippines, Australia, the Pacific islands and potentially even the Americas ripe for colonization. It restored the contact with the Christians of Europe and modernized its technology and society! 2019, https://eu4.paradoxwikis.com/index.php?title=Idea_groups&oldid=149312, Articles with potentially outdated sections, Play New comments cannot be posted and votes cannot be cast. Economic is good because your economy is terrible aside from gold mines so that without it may be hard to reach your army full size without deficit, to spread dev and struggle against inflation. This changed though when its successor, the Byzantine Empire, fell to the Ottoman Turks. Ketilsen Sep 12, 2017 Jump to latest Follow Reply Forums Games Europa Universalis IV STOP! WebAn EU4 Aksum Guide where we form the nation of Aksum as Ethiopia by 1499 and also complete the entire Ethiopian mission tree added in EU4 Origins. Our realm is surrounded by infidels and enemies of the [Root.GovernmentName]. Information, Frequently Asked General money boosts and yearly inflation reduction combined with reduced construction costs means you'll be able to spam buildings and rapidly boost your midgame income, as well as forcelimit navy and manpower. Ethiopiacan only form Aksum on completing the mission Surpass the Pastif the Origins DLC is enabled. 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